Can direction stay fixed while length changes?
A vector can point in a useful direction but be too long for the job. Can we shorten it without turning it?
Start with . Its horizontal and vertical components form the two short sides of a right triangle. By the Pythagorean theorem, the arrow has length .
Keep a record of your investigation
Use and as the reference. Before each trial, write the predicted components, length, and direction relative to the original arrow. Change only , keeping fixed. Record those three observations and compare them with the reference; separate a change in length from a reversal of direction.
Find a one-unit arrow
Predict the length when is multiplied by 2, by , and by . Which choice should produce length 1?
Try the first two values using , then select . The dashed arrow keeps the original vector visible.
Compare the positive scales
The lengths are 10, 2.5, and 1. The scaled arrows point in the same direction as the original. At , the vector is .
Now predict what will do. Will the length be −5? What direction remains at ?
Compare reversal and collapse
At , the vector is . It points the opposite way but still has length 5. At zero, both components vanish. The zero vector has length zero and no direction to preserve.
A number that measures vector length
The Euclidean norm, written , is the length of the vector. In two dimensions,
For more coordinates, add all the squared components before taking the square root. For example, .
The norm is a nonnegative number, while the vector is a list of components. A negative component does not make a negative norm: its square contributes positively.
Scaling multiplies length by the absolute value of the scale:
This explains both stretching and reversal in one rule.
Normalize: keep direction, make length one
For a nonzero vector, divide every component by its norm:
This operation is called normalization. The divisor is positive, so direction stays the same. The resulting length is .
For , normalization gives . Check its squared length: .
Not every unit vector is a standard coordinate unit vector. has length 1 but points between the coordinate axes. The standard vectors point along those axes.
The zero vector cannot be normalized this way: its norm is zero, and division by zero is undefined. Choosing an arbitrary direction would introduce information the zero vector does not contain.
Distance starts with a difference
To measure the distance between points and , first find the displacement , then take its norm. For and ,
The norm of alone would measure distance from the origin, not from .
Transfer to a new direction
Normalize . Then find a vector in the same direction with length 2.
Check your direction and length
The norm is . The unit vector is , and doubling it gives with length 2. The negative first coordinate remains: normalization does not turn every component positive.
Design your own comparison
Choose a positive scale within the explorer’s range that we have not used. Predict the result, test it, and record the components and length. Then change only the sign of that scale. What stays the same, and what reverses?
Choose a new nonzero vector on paper and repeat your comparison. Use its components to explain whether your rule depends on the particular vector .
Write a short conclusion: what you predicted, what you observed, and how the evidence changed or supported your explanation.
Check the reasoning in your investigation
The two opposite scales give opposite vectors with equal lengths. In a component calculation, changing every sign leaves the sum of squares unchanged. Your explanation should cover your new vector and identify why zero has no direction to compare.